{"id":3825,"date":"2021-02-18T21:28:38","date_gmt":"2021-02-18T21:28:38","guid":{"rendered":"http:\/\/www.centerforemdd.com\/?page_id=3825"},"modified":"2024-09-05T19:16:51","modified_gmt":"2024-09-05T19:16:51","slug":"ryanwiaranowski","status":"publish","type":"page","link":"https:\/\/emdd.bsu.edu\/index.php\/research\/ryanwiaranowski\/","title":{"rendered":"Facilitating Immersion and Presence In Head-Mounted Virtual Reality User Interfaces"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"3825\" class=\"elementor elementor-3825\" data-elementor-post-type=\"page\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-f2eb30f elementor-section-stretched elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"f2eb30f\" data-element_type=\"section\" data-e-type=\"section\" data-settings=\"{&quot;stretch_section&quot;:&quot;section-stretched&quot;}\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-1d530e78\" data-id=\"1d530e78\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-1e847efa elementor-widget elementor-widget-text-editor\" data-id=\"1e847efa\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Facilitating <span style=\"color: #ba0c2f;\">Immersion<\/span> and <span style=\"color: #ba0c2f;\">Presence<\/span> In Head-Mounted Virtual Reality User Interfaces<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-dcfdeee elementor-widget elementor-widget-text-editor\" data-id=\"dcfdeee\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Ryan Wiaranowski<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-14b58c0 elementor-section-stretched elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"14b58c0\" data-element_type=\"section\" data-e-type=\"section\" data-settings=\"{&quot;stretch_section&quot;:&quot;section-stretched&quot;}\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-50 elementor-top-column elementor-element elementor-element-12a4e74\" data-id=\"12a4e74\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-327082c4 elementor-widget elementor-widget-image\" data-id=\"327082c4\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"720\" height=\"471\" src=\"https:\/\/emdd.bsu.edu\/wp-content\/uploads\/2021\/02\/IMG_0269-e1478014551364-1024x670-1.jpg\" class=\"attachment-large size-large wp-image-3898\" alt=\"\" srcset=\"https:\/\/emdd.bsu.edu\/wp-content\/uploads\/2021\/02\/IMG_0269-e1478014551364-1024x670-1.jpg 1024w, https:\/\/emdd.bsu.edu\/wp-content\/uploads\/2021\/02\/IMG_0269-e1478014551364-1024x670-1-300x196.jpg 300w, https:\/\/emdd.bsu.edu\/wp-content\/uploads\/2021\/02\/IMG_0269-e1478014551364-1024x670-1-768x503.jpg 768w\" sizes=\"(max-width: 720px) 100vw, 720px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t<div class=\"elementor-column elementor-col-50 elementor-top-column elementor-element elementor-element-3aa96530\" data-id=\"3aa96530\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-24c69ebd elementor-widget elementor-widget-text-editor\" data-id=\"24c69ebd\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">My master\u2019s thesis examines the ways in which <strong>virtual reality interfaces can be designed to strengthen immersion, presence and the overall user experience<\/strong>. Virtual reality expands the realm of traditional human-computer interaction because of a user\u2019s perception of presence. Presence is a user\u2019s subjective psychological state of \u201cbeing there\u201d when interacting in a virtual environment. Developers currently lack affordances designing games the effectively consider orientation and object manipulation. This study will result in the development of a best-practices framework for all virtual reality user interfaces.<\/span><\/p><p><span style=\"font-weight: 400;\">Virtual reality (VR) is real-time interactive graphics with three-dimensional models, combined with display technologies that give the user immersion in the model world and allow direct manipulation. As the virtual reality landscape rapidly expands, the infrastructure, platforms, and content in development lack antecedents. The purpose of this master\u2019s thesis is to examine how virtual reality interfaces can be designed to strengthen immersion, presence and the overall user experience inside a virtual environment.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-1d7a0b0f elementor-section-stretched elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"1d7a0b0f\" data-element_type=\"section\" data-e-type=\"section\" data-settings=\"{&quot;stretch_section&quot;:&quot;section-stretched&quot;,&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-50 elementor-top-column elementor-element elementor-element-7170850e\" data-id=\"7170850e\" data-element_type=\"column\" data-e-type=\"column\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-efe407f elementor-widget elementor-widget-image\" data-id=\"efe407f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"720\" height=\"405\" src=\"https:\/\/emdd.bsu.edu\/wp-content\/uploads\/2020\/03\/39001678_1004102106610985_1447492132955750400_n-1024x576.png\" class=\"attachment-large size-large wp-image-2140\" alt=\"\" srcset=\"https:\/\/emdd.bsu.edu\/wp-content\/uploads\/2020\/03\/39001678_1004102106610985_1447492132955750400_n-1024x576.png 1024w, https:\/\/emdd.bsu.edu\/wp-content\/uploads\/2020\/03\/39001678_1004102106610985_1447492132955750400_n-300x169.png 300w, https:\/\/emdd.bsu.edu\/wp-content\/uploads\/2020\/03\/39001678_1004102106610985_1447492132955750400_n-768x432.png 768w, https:\/\/emdd.bsu.edu\/wp-content\/uploads\/2020\/03\/39001678_1004102106610985_1447492132955750400_n-1536x864.png 1536w, https:\/\/emdd.bsu.edu\/wp-content\/uploads\/2020\/03\/39001678_1004102106610985_1447492132955750400_n-2048x1152.png 2048w\" sizes=\"(max-width: 720px) 100vw, 720px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t<div class=\"elementor-column elementor-col-50 elementor-top-column elementor-element elementor-element-652760a7\" data-id=\"652760a7\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-24fab45b elementor-blockquote--skin-boxed elementor-blockquote--align-left elementor-widget elementor-widget-blockquote\" data-id=\"24fab45b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"blockquote.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<blockquote class=\"elementor-blockquote\">\n\t\t\t<p class=\"elementor-blockquote__content\">\n\t\t\t\tTo date, virtual reality research has largely focused on the hardware specs and limitations.There is very little scholarly work concerning the user experience inside a virtual environment, specifically how a user interface (UI) affects immersion and presence.\t\t\t<\/p>\n\t\t\t\t\t<\/blockquote>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-2899a5da elementor-section-stretched elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"2899a5da\" data-element_type=\"section\" data-e-type=\"section\" data-settings=\"{&quot;stretch_section&quot;:&quot;section-stretched&quot;}\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-50 elementor-top-column elementor-element elementor-element-1eb13359\" data-id=\"1eb13359\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-1e5df1ba elementor-widget elementor-widget-spacer\" data-id=\"1e5df1ba\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"spacer.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-spacer\">\n\t\t\t<div class=\"elementor-spacer-inner\"><\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-23eb1ce5 elementor-widget elementor-widget-text-editor\" data-id=\"23eb1ce5\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Virtual reality expands the realm of traditional human-computer interaction because of a user\u2019s perception of \u201cpresence.\u201d Presence is a user\u2019s subjective psychological state of \u201cbeing there\u201d when interacting in a virtual environment. Virtual reality headsets instill presence by manipulating some or all sensory channels. The more a medium is able to instill a sense of presence, the more immersive it can be said to be. Immersion is the necessary building block required to create presence. It is the objective level of sensory fidelity and plot. It is crucial to understand immersion and presence in virtual reality because the medium can cause simulator sickness. The sickness is the byproduct of both physiological and technological deficiencies.<\/span><\/p><p dir=\"ltr\" style=\"line-height: 1.38; background-color: #ffffff; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 13pt; font-family: Roboto,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Although guidelines exist for designing VR interfaces, their recommendations do not evaluate if an interface is facilitating immersion and presence. In addition, taxonomies for developing pleasant interfaces in video games, cannot simply adhere to virtual reality because the experience of being in a virtual environment is fundamentally different than watching a actions take place on a flat screen.<\/span><\/p><p dir=\"ltr\" style=\"line-height: 1.38; background-color: #ffffff; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 13pt; font-family: Roboto,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">\u00a0<\/span><\/p><p dir=\"ltr\" style=\"line-height: 1.38; background-color: #ffffff; margin-top: 0pt; margin-bottom: 0pt; padding: 0pt 0pt 20.25pt 0pt;\"><span style=\"font-size: 13pt; font-family: Roboto,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">This study will result in the development of a best-practices framework for all virtual reality user interfaces. This will be done through a study of user interfaces in virtual reality games, as well as a user-based study designed to measure immersion and presence. Three virtual reality video games, varying from intense to comfortable experiences, will be evaluated. Each game will have a set of 5-10 unique participants. Upon completion of a 15-minute demonstration, participants will complete an immersive tendency and presence questionnaire to evaluate if the games interface facilitates immersion and presence. The study will conclude with a semi-structured interview where additional data will be coded.<\/span><\/p><p dir=\"ltr\" style=\"line-height: 1.38; background-color: #ffffff; margin-top: 0pt; margin-bottom: 0pt;\"><span style=\"font-size: 13pt; font-family: Roboto,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\">Virtual reality video games and future applications, must consider how to design effective user interfaces that balance displaying necessary information while preserving immersion and presence. This thesis will not only create a framework for future virtual reality development, but also create a dialogue for developers entering a new environment.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t<div class=\"elementor-column elementor-col-50 elementor-top-column elementor-element elementor-element-8a92581\" data-id=\"8a92581\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-4800953a elementor-widget elementor-widget-spacer\" data-id=\"4800953a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"spacer.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-spacer\">\n\t\t\t<div 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strengthen immersion, presence and the overall user experience. Virtual reality expands the realm of traditional human-computer interaction because of a user\u2019s perception of presence. Presence is a user\u2019s [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":3898,"parent":46,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"elementor_header_footer","meta":{"_monsterinsights_skip_tracking":false,"footnotes":""},"class_list":["post-3825","page","type-page","status-publish","has-post-thumbnail","hentry","post","post-with-thumbnail","post-with-thumbnail-large"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Facilitating Immersion and Presence In Head-Mounted Virtual Reality User Interfaces - Center for Emerging Media Design and Development<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/emdd.bsu.edu\/index.php\/research\/ryanwiaranowski\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Facilitating Immersion and Presence In Head-Mounted Virtual Reality User Interfaces - Center for Emerging Media Design and Development\" \/>\n<meta property=\"og:description\" content=\"Facilitating Immersion and Presence In Head-Mounted Virtual Reality User Interfaces Ryan Wiaranowski My master\u2019s thesis examines the ways in which virtual reality interfaces can be designed to strengthen immersion, presence and the overall user experience. 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